Last week, on KOTOR I...
The Mandalorians declare war on the Republic; the Jedi council, being sanctimonius pricks, officially refuse to involve themselves, and the war goes poorly for the Republic. Eventually a group of rogue Jedi led by Revan join the Republic fleet and the Mandalorians are finally defeated. In the process, Revan goes all Dark Side and seizes control of most of the Republic fleet, calling himself a Sith and beginning to fight the other Jedi. Eventually the Jedi Civil War ends with the Republic decimated, most of the Jedi in the galaxy dead, and Darth Revan vanishing into the unknown space...
During the course of the Let's Play we'll go through:
- The entire game without using a lightsaber on the Exile. Lightsabers are for pussies.
- All the weird NPC influence stuff that people probably missed.
- Oh, and I'll try to restore some of the cut content via text, where it makes sense to do so.
Knights of the Old Republic II: The Sith Lords was the sequel to the original game developed by Bioware. Obsidian Entertainment, made of remnant developers from the defunct Black Isle (and eventually a lot of guys from Troika), released the game in December 2004 after a 13 month development cycle. It was worked on by the same people as Fallout. 6) Adum Larp, Merchant – This Rodian was a merchant selling weaponry in the first Knights of the Old Republic game. Once again you can purchase a selection of items from him. 7) Zherron – Speak with Zherron about clearing out the Crystal Caves. You can return for a reward of 2,000 credits. WARNING: Nar Shaddaa is by far the LONGEST planet in Knights of the Old Republic 2: The Sith Lords. It also involves a LOT of character/party swapping at different points. Nar Shaddaa also probably has the most fighting out of all of the planets you visit. I guess the whole point here is that this.
But first,What's KOTOR II?
Knights of the Old Republic II: The Sith Lords was the sequel to the original game developed by Bioware. Obsidian Entertainment, made of remnant developers from the defunct Black Isle (and eventually a lot of guys from Troika), released the game in December 2004 after a 13 month development cycle.
It was worked on by the same people as Fallout, Icewind Dale, and most notably, Planescape Fucking Torment, so the pedigree made for an incredibly rich and mature take on the Star Wars universe. The writing was brilliant, the characters were extremely complex, and gameplay improvements were made to every aspect of the original KOTOR. In fact, the quality of the writing in this game makes me think of this game as Planescape Torment Part II.
Having basically the same plot helps too.
But wait, did I mention the 13 month development cycle? 1 year isn't exactly a lot of time to make a CRPG. Just mentioning KOTOR II these days nets extremely polarizing opinions, mostly from people who vehemently hate the game. The main reason is the missing content everywhere, some really shoddy level design, pacing problems, and one of the most legendary anticlimactic non-endings in the history of RPGs. A mod group called Team Gizka here has been working on restoring the lost content, but they've been taking like, years.
Cast of Thousands
- Jedi Jesus: Our Exiled Jedi hero. Lost his connection with the Force 5 years ago and has just recently returned to this galaxy.
- Kreia: Imagine Alec Guinness as a secretive, manipulative old bitch. Now, imagine him as a woman. Basically, she's your mother. Have you called your mother lately?
- Atton Rand: The obligatory Han Solo archetype. Hates droids, likes the ladies. Undecided on the droid ladies.
- T3-M4: Our R2-D2 knockoff. Revan picked up this utility droid back at the beginning of KOTOR 1 and he's back in this game. He knows everything and says nothing.
- G0-T0: The personal droid of crime lord Goto, sent to keep an eye on our little crew.
- HK-47: Everyone's favourite homicidal protocol droid is back. Unfortunately he's forgotten everything. Again.
- Mandalore: Leader of the Mandalorians and a badass in the Bruce Willis mould. And we're talking about the Sin City Bruce Willis, not the shitty Bruce Willis in that Mathew Perry movie. And Armageddon was pretty fucking terrible too.
- Bao-Dur: A Zabrak mechanic. Like Darth Maul, except not.
- Handmaiden: Former student of Atris, a Jedi. She's an albino who likes to punch things. If she had been a midget, it would have completed some magical trifecta.
- Visas Marr: Former apprentice to Darth Nihilus. You don't even have to stick a bag on her head; she already comes with one.
- Mira: Bounty hunter with a soft streak. If she wants anyone to start taking her seriously, she has to stop showing so much cleavage.Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Interlude
Chapter 7
Chapter 8
Interlude
Chapter 9
Backup Content
In Knights of the Old Republic 2: The Sith Lords you can learn different things from your companions. You can also train some of your companions to become JEDI. This guide should help you navigate some of the conversations to help you gain influence so you can get your companions to become Jedi.
Handmaiden
It is easiest to wait until Level 18 to talk to Handmaiden when you are on the Ebon Hawk because if you are level 18 you can do all her Dueling Matches and also turn her into a Jedi pretty quickly.
NOTE: Always try to choose the nicest responses when talking to Handmaiden. This ensures you will GAIN Influence with her and also gain a lot of Light Side Points.
To start, talk to Handmaiden and ask her why she looks different. During this conversation you should gain Positive Influence and Light Side Points with her as long as you are nice to her.
In another conversation you should have the option to ask Handmaiden about her Mother. Again, choose nice replies and you should gain Influence with her.
You can talk to Handmaiden about her name and you can get several Light Side Points from this particular conversation.
You have the option to Spar with Handmaiden by talking to her and asking her if she can teach you any fighting moves. You will go through 3 Sparring Matches and GAIN INFLUENCE with each victory. Make sure to talk to her again about fighting after beating her 3 times and she will teach you a power that adds you Wisdom Attribute to your Defense Raring (very very very very useful!)
With the Sparring Matches done and all of the conversations done you need to go talk to Kreia and ask Kreia why she doesn’t like Handmaiden. End the conversation after this dialogue.
Now talk to Kreia again and Kreia should start talking about how much time you are spending with Handmaiden.
Now go back and talk to Handmaiden and tell her that you want to talk about her Mother.
That conversation should lead to Handmaiden becoming a Jedi Guardian.
ATTON
Kotor 2 Walkthrough Onderon
Atton is the easiest to turn into a Jedi. Go to the Refugee Sector of Nar Shaddaa with Atton in your party and wander around until the two Twi’Lek show up. Talk to them and then talk to Atton and the conversation should lead to you turning Atton into a Jedi Sentinel.